In Aethir’s Twitter Spaces which took place on August 28, 2024, Tanya from Aethir hosted Loren Rosendahl and Obaid to discuss Web3 gaming, the future of entertainment, and the role of decentralized cloud infrastructure (DCI) for gaming and AI and more! Read our notes below to learn more.
Background
Tanya (Host) – Community Manager at Aethir
Loren Rosendahl (Guest) – Founder and Chairman at Galactic Entertainment
Obaid Tanoli (Guest) – Entrepreneur, Social Media Strategist
Aethir – Decentralised Cloud Infrastructure (DCI) for Gaming & AI
Galactic Entertainment and the Future of Web3 Gaming
- Loren Rosendahl introduces himself as the founder and chairman of Galactic Entertainment. He explains that their main project is PlanetQuest, a Web3 cinematic sci-fi universe that includes books, graphic novels, an interactive storyline, and video games.
- Loren shares his background in the gaming industry, mentioning he’s been involved in Web3 gaming since before it was called that, having helped found one of the first Web3 gaming companies about eight years ago.
- Loren elaborates on Galactic Entertainment’s recent developments, including the launch of Galactic Entertainment Publishing, their Web3 games publisher. He mentions that while they have a large team working on PlanetQuest, they also have other teams working on additional titles.
- Loren expresses Galactic Entertainment’s belief in the importance of ownership in video games. He predicts that games with true ownership will become the dominant form of gaming in the future, similar to how free-to-play games dominate today.
- He suggests that this concept of ownership and community involvement might extend to other forms of entertainment, potentially even influencing major motion pictures.
- Loren says that Galactic Entertainment’s mission is to bring great entertainment experiences to a broad audience, offering more than just traditional consumption and in-game purchases, but also community involvement and ownership.
Exploring Web3’s Impact on Entertainment: Insights from Loren on Galactic Entertainment and PlanetQuest
- Tanya asks Loren about his perspective on how Web3 can impact the overall entertainment space beyond gaming.
- Loren shares an example involving John McCoy, a founder at PlanetQuest with extensive experience in the film industry. He explains how Web3 allows artists like John to share their work and receive feedback much earlier in the creative process, contrasting it with the more restrictive practices in traditional film production.
- Tanya inquires about Galactic Entertainment’s aspirations and their product lineup, including PlanetQuest and MechPets.
- Loren discusses the broader entertainment landscape, noting the increasing crossover between different media forms like games, movies, and series. He believes that successful franchises will span multiple verticals and cross-pollinate audiences.
- Loren expresses his view that the traditional model of long, secretive development cycles in entertainment may not last. He advocates for earlier community involvement in the creative process, which he believes will lead to more diverse and rewarding experiences for both creators and fans.
- Regarding PlanetQuest, Loren describes it as a sci-fi universe with the world’s largest decentralized storyline, where fans voted on key plot points. He mentions that it’s being released as a trilogy of books, with two already available on Amazon.
- Loren also talks about PlanetQuest Frontiers, a co-op sci-fi shooter game set in the PlanetQuest universe. He reveals that they’re conducting community tests, with an upcoming early access session on Steam.
- Finally, Loren discusses MechPets, a previously undisclosed mobile gaming project focused on the Telegram ecosystem. He describes it as a combination of Pokemon and idle gaming, featuring a full game engine that allows for instant play within Telegram’s mini-app ecosystem.
Galactic Entertainment and AMAethir: Expanding Access to High-End Gaming
- Tanya mentions discovering MechPets on Galactic Entertainment’s website, which Loren acknowledges as a recent addition to their public information.
- Tanya asks for clarification about PlanetQuest’s storyline, and Loren explains it’s the largest interactive storyline due to extensive community involvement in decision-making.
- When asked if PlanetQuest is more of a metaverse or a traditional game, Loren describes it as a genuine gaming experience with co-op action elements, while also incorporating community-created content into the larger universe.
- Tanya asks about the partnership between AMAethir and Galactic Entertainment. Loren explains that Galactic Entertainment focuses on making entertainment accessible to everyone, including those with limited bandwidth or weaker hardware.
- Loren describes how they optimize games like MechPets and PlanetQuest Frontiers to run on less powerful devices and use minimal data. However, for more graphically intensive games, this approach isn’t always feasible.
- This is where AMAethir’s decentralized cloud infrastructure comes in. It allows users with limited hardware capabilities to play high-end games by leveraging the computing power of other users’ high-performance GPUs. The game is rendered remotely and streamed as a low-latency video to the player’s device.
- Loren highlights that this partnership helps democratize access to high-end gaming experiences, allowing Galactic Entertainment to reach audiences who might otherwise be unable to play their more demanding titles due to hardware limitations.
Galactic Entertainment: PlanetQuest Updates, Investor Retention, and 2024 Plans
- Tanya asks Loren if he has any exciting updates to share. Loren mentions the early access test on Steam for PlanetQuest Frontiers and the release of two books in the PlanetQuest trilogy, with audiobook versions also available.
- Tanya opens the floor for community questions. MARIO asks how Galactic Entertainment plans to retain long-term investors and if they plan to move to another blockchain in the future.
- Loren explains that they aim to retain value for long-term investors by building long-lived properties across multiple media. He highlights their focus on creating solid tokenomics that reward people who add value to the ecosystem. Loren also discusses how their model aims to reduce user acquisition costs by incentivizing the community to bring in new players, rather than spending on traditional advertising.
- Obaid asks how Galactic Entertainment plans to integrate blockchain technology into the gameplay and storytelling of PlanetQuest.
- Loren explains that for gameplay, they focus on true ownership, allowing players to own and trade in-game items as NFTs. For storytelling, they integrate blockchain by making significant assets part of the story, such as allowing players to own planets that feature in the game’s narrative or graphic novels.
- Obaid asks about Galactic Entertainment’s plans for 2024.
- Loren mentions upcoming events around PlanetQuest, including further early access releases. He hints at the launch of a token alongside the broader early access release of PlanetQuest Frontiers to a global audience. Loren also confirms that MechPets, their mobile title, will be available to a wide audience in 2024.
Check out these important links
- Listen to the original audio
- Follow Tanya on Twitter
- Follow Loren on Twitter
- Follow Obaid Tanoli on Twitter
- Follow Aethir on Twitter
Show Information
- Medium: Twitter (Audio)
- Show: Aethir Twitter Space
- Show Title: AMAethir: Galactic Entertainment x Aethir
- Show Date: August 28, 2024